Chad Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy blonde hair. His eyes are blue and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Jasper (50 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Westcott, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time, marred by sweets. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has achieved small success as a Bounty Hunter.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Everard Axton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears yellow painted combat armor at almost all times, and his gloved hand is found clutching a warhammer. His chestnut hair is kept up in a ponytail inside a broad hat. This brown eyed westerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Shy. Bonds: In love, Religious. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Red spinel (130 gp). Zircon (70 gp). Star rose quartz (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Rohesia Clapham, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of strength around her neck, and a rapier on her belt. Her golden hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Rohesia grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Human artifacts is her passion; and wants to work out more often
Ideals: Fighting, Athletic, Optimist. Bonds: Has a crush, Adventurer. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (200 gp). Black star sapphire (500 gp). Aquamarine (200 gp). Alexandrite (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
