Elizabeth Warwick, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is knotted and matted. Her violet eyes have a joyful gleam in them most of the time.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and she's looking for her big break
Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Poor, Has a crush. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 sp.
Anselm Harper, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His hair is chestnut and very short. His eyes are blue.
Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Seamstress business at a young age. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Joker. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Giant, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Obsidian (12 gp). Jasper (80 gp). Sardonyx (80 gp). 1 Minor magic item.
Henry Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light tan in addition to tight pants. His black hair is long and unkept. He has a dull look in his violet eyes.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: Henry was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: An old rival family wants him found; and to unite with his sister
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Family, Enemies. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Emerald (1300 gp).
Agnes Wordsworth, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is fair and her fingers are delicate and long. Her blonde hair is slicked back into a classic pompadour. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She receives visions of the future at random moments
History: Agnes was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Assassin like her father before her.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a assassin and was forced into it by her family
Ideals: Gifted. Flaws: Addict. Bonds: Nature, Job, Attractive, Family. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


