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NPC Generator

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Advanced [show]


Susannah Marlowe, Female Human [Permalink]

Personal [hide]

Description: A 4'9" southern woman, she dresses like a well dressed Carter does. Her hair is brown, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a logical person and will generally grow upset if things defy logic and science.

History: Susannah was raised in a hard working conservative environment. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Susannah Marlowe, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Aquan, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Violet garnet (1100 gp).


Social Check DCs


Matilda Kenley, Female Human [Permalink]

Personal [hide]

Description: An older woman who prefers to wear red pants and tee shirts, she is not a threatening figure. She has dyed her greying white hair a little too much giving a sharp white color. She has gleaming, smiling violet eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.

History: A powerful brothel owner made her what she is. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Logical. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Matilda Kenley, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Gerard Snowdon, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Bloodstone (40 gp). Moss agate (6 gp). White opal (600 gp). Alexandrite (1100 gp).


Social Check DCs


Godfrey Abram, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. With bright auburn hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Family, Criminal record. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Godfrey Abram, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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