Ida Altham, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears rags and sports a simple walking cane. Her skin is also unnaturally pale. Her golden hair is wavy and long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born to a pair of adventurers, Ida grew up listening to her father's many stories. Ida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ida decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, In love, Adventurer, Criminal record. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Blue quartz (9 gp). Fiery yellow corundum (800 gp). Golden pearl (130 gp). 1 Minor magic item.
Bertram Bradford, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a green suit, tan shirt, and black tie. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up longbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and he's in love
Ideals: Disciplined, Philantrophist. Flaws: Lazy. Bonds: Nature, Has a crush. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Heward Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great joy in being the best Shoemaker in town.
History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (7 gp).
Ermina Carlyle, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her silver hair is smooth and relatively long. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a pair of adventurers, Ermina grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She loathes her own lifestyle; and obtaining odd cultural human artifacts is her passion
Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Adventurer, Guardian. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
