Griselda Hornsby, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a pastel shirt with thin grey vertical stripes and yellow pants. She has styled her chestnut hair well, parting it to the left. Her blue eyes peer out from beneath her small pastel hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is afraid of women and trembles around them
History: She was raised in a plains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She struck the Barber job and began her own company from there.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gomory Barlow, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He wears his brown hair up in a very large beehive style do. His eyes are gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 3 years old his parents immigrated from the east. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Further expansion of business; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Philantrophist, Gifted. Bonds: Family, Immigrant, Job. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Gold dragon comb with red garnet eye (500 gp).
Alex Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is wearing a perfectly clean shirt and pair of pants. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Bonds: Attractive, Enemies, Military, Nature. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Aquamarine (1300 gp). Jet (120 gp). Iolite (70 gp). White pearl (120 gp).
Heather Dayton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: Calm and collected, she is a well trained Laborer. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Laborer, Heather learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Servant, but doesn't like to broadcast it.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic, Joker. Bonds: Job, Adventurer, Religious. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1500 gp). Carved bone or ivory statuette (70 gp). Silver chalice with lapis lazuli gems (50 gp). 1 Minor magic item.
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