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NPC Generator

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Advanced [show]


Kyle Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is long and unkept. He has gleaming, smiling hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Painter soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Deighton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Peridot (80 gp). Aquamarine (300 gp). Sard (80 gp).


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a simple grey robe with blue stripes complete with hood. He keeps his long black hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Barber like his father before him.

Motivation: A rival would like him out of the picture; and to be a crown-heir again

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Anselm Marlee, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Chrysoprase (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He usually wears his violet robe and has his lance always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is knotted and matted. He has gleaming, smiling brown eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Tim was born in the south. At a young age he loved to build and create. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Slave, Military. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tim Tattersall, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Fighting. Flaws: Impulsive. Bonds: Military, Adventurer, Criminal record. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Bertram Roscoe, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 15 (+2)8 (-1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Red spinel (40 gp).


Social Check DCs

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