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NPC Generator

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Advanced [show]


Millicent Dryden, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears green leather gloves, a green jacket, and tight pants. She has done her best to style her chestnut hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Millicent began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by illithids. Millicent was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Millicent Dryden, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Eye agate (16 gp). Citrine (20 gp).


Social Check DCs


Cecily Brixton, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. Her broad hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is lazy, self-centered, vain, and jealous.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Terse, Selfish. Bonds: Rich. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Cecily Brixton, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Graeme, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'0". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a greatsword. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants she idolized her father. When Eleanor reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Addict, Fearful. Bonds: Immigrant, Military. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Eleanor Graeme, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Black star sapphire (1200 gp). Peridot (60 gp). Jasper (60 gp). Azurite (10 gp). 1 Minor magic item.


Social Check DCs


Katherine Alby, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on her right hand. Her chestnut hair is lengthy. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a bit of a xeno-phobe, disliking non-Humans.

History: Katherine was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Through the years after Katherine was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Katherine's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Human people.

Flaws: Addict, Antagonistic, Racist. Bonds: Poor, In love. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Katherine Alby, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)16 (+3) 9 (-1)17 (+3)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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