Anthony Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His white hair is lengthy. His eyes are gray and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Athletic. Bonds: Religious, Attractive, Immigrant, Family. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (9 gp). Aquamarine (400 gp). 1 Minor magic item.
Kyle Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and white robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy. He has brown eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Philantrophist, Logical. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Malachite (15 gp). Golden yellow topaz (1000 gp).
Alice Heiser, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with wide-brimmed hat. Her golden hair is greasy and uncared for. She has violet eyes.
Personality: She is happy with her job as a Apothecary. She turns her eye from what people do, preferring to live and let live. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Alice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an apprentice working in her father's forge. She struck the Apothecary job and began her own company from there.
Motivation: Expand her business; and meet up once more with her childhood friend
Flaws: Ugly, Secretive. Bonds: Poor, Job, Adventurer. Occupation: Apothecary
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Aquamarine (1000 gp). Sardonyx (70 gp). Chrysoprase (70 gp). 5 Acid flasks. 4 Tanglefoot bags. 1 Alchemist’s fire. 5 Acid flasks.
Godfrey Landon, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Junk Dealer. He carries a battered mace and tarnished quarterstaff as well. His silver hair is cut jaggedly and amateurishly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Godfrey will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Junk Dealer like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Extrovert. Flaws: Fearful, Insane. Bonds: Job. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 7 (-2) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Carved bone or ivory statuette (90 gp). A small bag of saffron. (90 gp). Silver comb with moonstones (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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