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NPC Generator

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Advanced [show]


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright red suits and hats, he is not a threatening figure. His blonde hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's attracted to the pc

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Nature, Has a crush, Debt. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Blyth, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely red suit with violet socks and a vest with buckled shoes. Her silver hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: When she was but 3 years old her parents immigrated from the east. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has dedicated herself to building a better kind of golem.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Religious. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Susannah Gentry, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 15 (+2)6 (-2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 pp. Aquamarine (1100 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Axton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a yellow shirt with thin brown vertical stripes and green pants. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Military. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Lance Axton, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Backpack. 1 Good lock. 1 Silver holy symbol. 1 Average lock.


Social Check DCs


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large red jacket and is in decent physical shape. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This amber eyed westerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Beggar and found it very stressful. He now travels the world, in search of power and loot.

Motivation: He is greedy; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Rich, Adventurer. Occupation: Beggar

Voice: Stutters

Attributes [hide]

Ernest Altham, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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