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NPC Generator

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Advanced [show]


Henry Dayton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His silver hair is unkempt and raggedy. His eyes are amber and beady.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out north to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Forgetful. Bonds: Poor, Slave, Criminal record. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Henry Dayton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 17 (+3)8 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Azurite (12 gp). Tourmaline (80 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Palomarez, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, white, dusty cloak. His hair is auburn, silky, and of moderate length. His eyes are amber and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich, Enemies, Family. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Ernest Palomarez, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Ahlyssa Ramsay, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female is well dressed, but even with her fine clothing she looks run-down. She is tall, broad shouldered and powerfully built. Her golden hair is lengthy. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school to support her sick mother, and resented it. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and to reunite with her absent mother

Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Ahlyssa Ramsay, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Insight +6, Performance +4
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Golden pearl (140 gp).


Social Check DCs


Griselda Law, Female Human [Permalink]

Personal [hide]

Description: She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her scimitar. Her silver hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sold as a small child to a necromancer, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Job, Mentor. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Griselda Law, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)16 (+3) 16 (+3)14 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 13
Languages Common, Undercommon, Aquan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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