Ermina Livingstone, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She typically wears grey cloth garments or leather armor. Her black hair has been sun bleached extensively. Her eyes are blue and beady.
Personality: She speaks before she thinks and is too direct. She has all her life been fascinated with music.
History: Born to a Map Maker, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Map Maker again; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Egelina Clive, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally well dressed albeit a few years behind the times. Her blonde hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and someone believes her a fraud
Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Alexandre Tenley, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he dresses like a well dressed Barkeep does. He has no hair. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: A necklace of small pink pearls (1000 gp). A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp).
Raymond Alton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He has a red handlebar mustache and slicked back red hair. This amber eyed northerner is not easily forgotten.
Personality: He is fixated on the number 86. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Flaws: Insane, Lazy. Bonds: Attractive, Poor, Adventurer. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Aquamarine (800 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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