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NPC Generator

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Advanced [show]


Sybil Crawford, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. She has a very tight haircut. Her green eyes peer out from beneath her broad yellow hat.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also has developed a complete distrust of the Gardener profession.

History: When she was but 5 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sybil took refuge in the ruined castle and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Sybil Crawford, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 6 (-2)15 (+2)
Skills Medicine +1, Performance +5
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rock crystal (80 gp). Golden yellow topaz (600 gp). Chrysoberyl (140 gp).


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the east to a Adventurer, Gunter learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.

Motivation: Human compassion; and expand his business

Flaws: Racist. Bonds: Family, Job, Slave. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Gunter Marlee, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 10 (+0)10 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Iolite (40 gp).


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His silver hair, when down, is lengthy. His eyes are gray and catlike.

Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Flaws: Addict, Ugly. Bonds: Family, Adventurer, Religious. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Badger, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Shoemaker, Gerald learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Gerald Bentley, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills History +5, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Star ruby (500 gp). Red garnet (120 gp). 1 Minor magic item.


Social Check DCs

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