Solomon Windsor, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful slaver made him what he is. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Solomon's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Job, Family, Mentor. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Brass mug with jade inlays (500 gp).
Adelard Carlton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, white shirt, and grey tie. He is physically well-built. He wears his red hair down. His eyes are likewise green. His teeth are white and perfect.
Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Insane, Disease, Racist. Bonds: Attractive. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. 1 Alchemist’s fire.
Oriel Winthrop, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She keeps her red hair in a flapper bob. Her fierce green eyes like to dwell on things.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Oriel was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical, Persistence, Fighting. Flaws: Ugly. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp. Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). 1 Minor magic item.
Justin Rutland, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair, while still mostly black, has prominent grey streaks. He has hazel eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Nature, Adventurer, Job. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!