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NPC Generator

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Advanced [show]


Agatha Badger, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor, and carries falchions. She wears her hair in dreadlocks. She has blue eyes and a grey hat with a brown feather.

Personality: She is business-like. She takes instructions and follows them to the letter. She would rather hide behind her crafts than deal with other people.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Agatha has worked very hard to control her curse. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Carpenter

Voice: Speaks in third person

Attributes [hide]

Agatha Badger, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is typically in his Fletcher uniform. He sports a long black beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gifted student he started as a Unemployed, but he got bored and became a Fletcher. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Gunter Browning, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Orc, Sylvan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Chad Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long blue pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He wears his red hair up. He has several tiny opal earrings on each ear.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Spice Merchant, and he later adopted a second daughter.

Motivation: A deep hatred of gnolls; and he feels threatened by others

Ideals: Logical. Flaws: Fearful. Bonds: Rich, Enemies, Religious, Family. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Chad Carlton, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 7 (-2)16 (+3)
Skills Investigation +4, Stealth +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Carnelian (50 gp). Amethyst (90 gp).


Social Check DCs


Maynild Ainsley, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back brown hair. She tend to wears goggles to shield her eyes.

Personality: Maynild is depressed about a lot of things. She tends to be a nihilist. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Depressed, Insane, Disease, Secretive. Bonds: Criminal record. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Maynild Ainsley, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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