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NPC Generator

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Advanced [show]


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his auburn hair to look like a famous performer. His violet eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Philantrophist. Bonds: Attractive, Poor, Military. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Gunter Chatham, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Sard (20 gp).


Social Check DCs


Gilbert Marlee, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His golden hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: He was born in the east, but his parents moved at a very young age to the north. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Actor

Voice: Stutters

Attributes [hide]

Gilbert Marlee, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Golden pearl (110 gp). Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Impeccable, Justice, Fighting. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Trym Kensley, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 8 (-1)11 (+0)
Skills Arcana +6, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Sapphire pendant on gold chain (800 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Kent, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her skin is fair and her fingers are delicate and long. She has shaved her head bald. Her eyes are hazel and she is always smoking a pipe.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing music.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and to end her boredom

Ideals: Joker, Artistic. Flaws: Mundane, Racist. Bonds: Attractive. Occupation: Merchant

Voice: French accent

Attributes [hide]

Adelaide Kent, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 pp.


Social Check DCs

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