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NPC Generator

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Advanced [show]


Hadwisa Hackney, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears an entirely blue suit with pastel socks and a vest with buckled shoes. Sporting a white mohawk this woman's hair draws a lot of attention. Her ears are large.

Personality: She has a massive crush on the younger sibling of the Ploughman who has hired her part-time. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent father; and an old rival family wants her found

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Family, Nature. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Hadwisa Hackney, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Violet garnet (1400 gp). Moss agate (16 gp). 1 Masterwork Light steel shield. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a violet and brown robe with the hood down. He has done his best to style his chestnut hair to look like a famous performer. He wears an eyepatch.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Anselm was born on a far southern desert where he grew up under the tutelage of his mother, an expert Butcher. He has achieved small success as a Butcher.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Kirby, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)12 (+1) 6 (-2)11 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Simon Law, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large tan jacket, and a wedding ring on his right hand. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and to reunite with his old friends

Flaws: Antagonistic. Bonds: In love, Job, Slave, Family, Adventurer. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Law, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 8 (-1)13 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. Malachite (7 gp). Sard (60 gp). Rock crystal (60 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear brown pants and tee shirts. His silver hair has been sun bleached extensively. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered dancing. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and he'd like to take his coworkers down a peg

Ideals: Joker, Philantrophist, Artistic. Flaws: Addict. Bonds: Nature. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Trym Shelly, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Performance +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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