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NPC Generator

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Advanced [show]


Drogo Holton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky green painted plate armor. His hair, while still mostly red, has prominent grey streaks. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Drogo studied abroad. A few years later when the north was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Guardian. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Holton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 8 (-1)7 (-2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden yellow topaz (500 gp). Rhodochrosite (15 gp). Carnelian (30 gp). 1 Disguise kit. 1 Spyglass. 1 Good lock.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a brown low-cut shirt, and a top hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. His eyes are amber.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Laborer, John learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Laborer soon after.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Philantrophist. Bonds: Enemies, Job, Religious, Has a crush. Occupation: Laborer

Voice: German accent

Attributes [hide]

John Barney, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Iolite (70 gp). Malachite (10 gp).


Social Check DCs


William Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a grey collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His hair is short and chestnut. He has hazel eyes.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Sailor.

Motivation: To be a Crown-heir again; and wants to open a new tavern

Ideals: Entrepeneur, Athletic. Bonds: Job, Nature. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

William Tatum, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Patrick Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Patrick Tindall, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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