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NPC Generator

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Advanced [show]


Drogo Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large violet jacket. He keeps his brown hair in a flapper bob. His brown eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Animal Trainer profession.

History: He got into the Bowyer business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. In the meantime he has taken over work as a Bowyer and occasionally as a mercenary.

Motivation: Many dire rats want him driven away; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Drogo Bradshaw, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Charles Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears green cloth garments or leather armor. He has wavy auburn hair. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and to reunite with his absent mother

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Blakeley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)4 (-3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Millicent York, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her hair in dreadlocks. Her ears are large.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with a lost civilization.

History: She was born to loving parents in a slum to the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. During her travels, Millicent and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Millicent discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Millicent fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Flaws: Ugly, Disease, PTSD. Bonds: Adventurer, Poor. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Millicent York, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Chrysoprase (60 gp). Malachite (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. He has wavy chestnut hair. His thin eyebrows rest above his beady blue eyes.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Bellfounder in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Bellfounder job and began his own company from there.

Motivation: Expand his business; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Geoffrey Benson, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Emerald (1300 gp).


Social Check DCs

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