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NPC Generator

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Advanced [show]


Reynard Morley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair down. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to raise his children well; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker. Bonds: Immigrant, Nature, Criminal record, Family. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Reynard Morley, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Jet (150 gp). Smoky quartz (80 gp). Rock crystal (80 gp). Deep blue spinel (600 gp).


Social Check DCs


Elizabeth Huxley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear ponchos typically of a light black in addition to tight pants. Her brown hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born several months after her father was called into army service. When Elizabeth reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: To be a Ruler again; and she'd like to take her coworkers down a peg

Flaws: Ugly, Disease. Bonds: Criminal record, Military, Adventurer, Job. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Elizabeth Huxley, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)16 (+3) 11 (+0)18 (+4)
Skills Intimidation +7, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Goblin
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is cut short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Military, Nature, Family. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Roger Clare, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 50 pp.


Social Check DCs


Heather Badger, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. She sports golden long hair. Her eyes are violet and beady.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise she seems alert and responsive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tanner arts, while her mother instructed her in etiquette, music and courtly manner. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to find somewhere to settle down

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Heather Badger, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills Performance +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs

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