Ermina Acton, Female Human [Permalink]
Personal [hide]
Description: A 5'8" western woman, she wears a fancy tan dress. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She believes the world needs to unite to get rid of brigands once and for all.
History: Ermina hails from a village terrorized by brigands. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Secretive, Antagonistic. Bonds: Attractive, Enemies. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emmeline Marleigh, Female Human [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of magic on her torso. She has a slight overbite and is overall scrawny. Her white hair is wavy and long. She has a tattooed face.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Energy wise she seems alert and responsive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a Glassblower soon after.
Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Professionalism. Flaws: PTSD. Bonds: Job, Immigrant, Religious. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 4 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Zircon (20 gp). Violet garnet (1600 gp). 1 Minor magic item.
Agatha Halsey, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. She has wavy auburn hair. Her ears are large.
Personality: Overbrimming with self-confidence, Agatha isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Agatha took refuge in the large cave and found the beat up dagger and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To be a Seamstress again; and seeks redemption
Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Criminal record, Job. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Infernal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Jacoba Read, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears rags and sports a simple walking cane. She has moderate length black hair. She wears round tiny glasses practically rammed into her face.
Personality: Calm and collected, she is a well trained Fletcher. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the north, but her parents moved at a very young age to the south. She dropped out of school to support her sick father, and resented it. She has set out to sabotage the competition.
Motivation: To reunite with her absent father; and to be a marshal again
Ideals: Logical. Bonds: Poor, Attractive, Job, Family, Immigrant. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

