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NPC Generator

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Advanced [show]


Ida Redfield, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely blue suit with brown socks and a vest with buckled shoes. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a dagger on it. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is scarred and worn.

Personality: She is almost excessively polite to everyone, even when angry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A powerful slaver made her what she is. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC.

Ideals: Logical. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Ida Redfield, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Alexandrite (800 gp). Golden pearl (60 gp).


Social Check DCs


Susannah Mori, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears an entirely brown suit with black socks and a vest with buckled shoes. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are violet and catlike.

Personality: This woman loves music and to teach people music more than just about anything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Susannah was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: To settle down with her crush; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Bonds: Religious, Job, Adventurer, Has a crush. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Susannah Mori, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Golden yellow topaz (1200 gp). Deep green spinel (120 gp).


Social Check DCs


Ermina Adley, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear violet tank tops with black skirt. She has dyed her greying brown hair a little too much giving a sharp brown color. Her fair skin shows little sign of her aristocratic breeding.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: Seeks redemption.

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Ermina Adley, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


Isabella Bradly, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, tan, dusty cloak. Her chestnut hair is unkempt and raggedy. Her violet eyes peer out from beneath her deerstalker tan hat.

Personality: She likes to make people angry or surprised. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born several months after her father was called into army service. A gifted student she started as a Servant, but she got bored and became a Adventurer. She ran away from her former home and has been making her living as a Adventurer for the past few years.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Military, Job. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Isabella Bradly, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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