Anne Wentworth, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple green robe with tan stripes complete with hood. Her tied-back hair is silver. Her eyes, though not visible through her cowl, are violet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She misses her home and complains about the freezing weather, even in summer.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her martial abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Jade (130 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item.
Hadwisa Halsey, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born at the edge of vast plains. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 80 pp. Red spinel (130 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Ramsay, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze, and her gloved hand is found clutching a rapier. Her chestnut hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with a lost civilization.
History: She was born into a rich family. When Herleva reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero
Flaws: Ugly. Bonds: Rich, Job, Adventurer, Military. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Onyx (30 gp).
Millicent Sydney, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her hair is white, silky, and of moderate length. This violet eyed southerner is not easily forgotten.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Millicent was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Regain custody of her daughter; and to reunite with her absent father
Ideals: Fighting. Bonds: Attractive, Job, Rich, Family. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (12 gp). Star rose quartz (70 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


