Agnes Rodney, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a tan poncho over her likewise colored trousers and shirt. Her white hair is drawn into a tight pony tail with a dagger scrunchie. She tend to wears goggles to shield her eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.
History: Born in the south to a Fisher, Agnes learned a great deal about her mother's area of expertise. A freak accident while working with her Barrister mother left her crippled. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Job, Religious. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 5000 sp. Silver comb with moonstones (700 gp). Old masterpiece painting (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.
Charles Hackney, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair down. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He left for the west, certain he would find work there.
Motivation: Regain custody of his daughter; and seeks redemption
Ideals: Joker, Justice. Bonds: Criminal record, Immigrant, Family. Occupation: Masseuse
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp.
Cory Yardley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a white suit, black shirt, and yellow tie. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Cory studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Draconic, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 gp.
Tim Richie, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His blonde hair and beard is wavy and long. His eyes are likewise brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Justice, Gifted. Bonds: Immigrant, Attractive. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


