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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thomas Brixton, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a simple red robe with white stripes complete with hood. His auburn hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Nature, Military. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Brixton, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Nicholas Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His brown hair is lengthy. He has a tattooed face.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Ideals: Professionalism. Bonds: Job, Religious, Mentor. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Nicholas Gentry, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His hair is silver and curly. This violet eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Alexandre was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Religious, Slave. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Alexandre Dayton, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 17 (+3)8 (-1)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp.


Social Check DCs


Griselda Blakeley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear green clothing when she does not wear armor, and is pretty ugly. She keeps her long auburn hair kept up in a rat tail. Her gray eyes peer out from beneath her top green hat.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Optimist. Flaws: Ugly, Disease, PTSD. Bonds: Religious, Family. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Griselda Blakeley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)9 (-1) 12 (+1)19 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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