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NPC Generator

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Advanced [show]


Gerard Wheatley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To settle down with his crush; and to unite with his brother

Ideals: Passionate. Bonds: Family, Mentor, Adventurer, Has a crush. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Wheatley, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Windsor, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears tattered old clothes, she is not a threatening figure. She wears a feathered hat to hide her balding. Her ears are large.

Personality: This woman loves painting and to teach people painting more than just about anything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She now mingles about in high society.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Emeny Windsor, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs


Elizabeth Stratford, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red hair is kept up in a ponytail inside a deerstalker hat. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Elizabeth speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was very strict, and drilled into her lessons on being the perfect lady. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Elizabeth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Elizabeth Stratford, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Aquamarine (900 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Colton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair, when down, is lengthy. Her hazel eyes are passionate and lively.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Margery was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Margery Colton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Jasper (50 gp). Malachite (4 gp).


Social Check DCs

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