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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ida Kenley, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. She has a very tight haircut. She wears large thick round spectacles.

Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants she idolized her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Ida Kenley, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Golden yellow topaz (800 gp). Malachite (15 gp).


Social Check DCs


Helen Nash, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears skinny pants and wears a black and white robe with the hood down. Her golden hair is braided into rings. Her eyes are likewise blue.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Helen has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants a kiss; and she would like to get married and retire

Flaws: Disease, Shy. Bonds: Enemies, Family, Has a crush. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Helen Nash, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)16 (+3) 16 (+3)11 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Godfrey Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. He has shaved his head bald. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: Godfrey hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has set out to sabotage the competition.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Enemies, Job. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Godfrey Stratford, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee -1 / 2d4-4, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. 1 Everburning torch.


Social Check DCs


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a tan suit. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Charles will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His religion dominates his actions.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Charles Garfield, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)16 (+3) 13 (+1)8 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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