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NPC Generator

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Advanced [show]


Bernard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries a battered rapier and tarnished sickle as well. His hair is long and black with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. His eyes are a pleasant hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Fighting, Optimist. Flaws: PTSD, Insomniac. Bonds: Adventurer. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Bernard Lincoln, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 18 (+4)15 (+2)
Skills History +2, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Percival Kent, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cecily Merton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears white trousers with blue and green striped suspenders. She wears various colorful collared shirts. She is an epitome of beauty. She has moderate length chestnut hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy and tries to find solutions quickly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's in love

Flaws: Lazy, Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Cecily Merton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Malachite (8 gp). 1 Climber’s kit. 1 Spyglass.


Social Check DCs


Anne Jacobs, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is short and silver. Her green eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Anne lived on a farm with her mother, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Family. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Anne Jacobs, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)8 (-1) 17 (+3)11 (+0)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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