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NPC Generator

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Advanced [show]


Robert Remington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears brown leather gloves, a brown jacket, and tight pants. His hair is greying and his face has many wrinkles. He has gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Layabout, who enjoyed hunting, Robert was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Opinionated. Flaws: Sensitive. Bonds: Nature, Rich, Family. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Robert Remington, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy blue suit. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he desires power and/or immortality

Flaws: Disease, Fearful. Bonds: Attractive, Mentor, Has a crush, Adventurer. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Blakeley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 9 (-1)18 (+4)
Skills Persuasion +7, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Iolite (70 gp). Alexandrite (800 gp). Smoky quartz (70 gp). Star rose quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He has a slight overbite and is overall scrawny. His brown hair, when down, is lengthy. He has green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Shy, Forgetful. Bonds: Criminal record. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Kyle Ainsworth, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Rock crystal (50 gp). Citrine (50 gp).


Social Check DCs


Odo Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are green.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the old dungeon and found the beat up kukri and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Antagonistic. Bonds: Adventurer, Military, Nature, Family. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Odo Cotton, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee -1 / 2d4-4, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Blue sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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