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NPC Generator

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Advanced [show]


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow cloak. He has a penchant for wearing a ring with an oversized ruby on his right hand. His red hair is cut short. His blue eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He's attracted to the PC; and to reunite with his absent father

Flaws: Antagonistic. Bonds: Rich, Military, Family, Has a crush. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Clerebold Abram, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)17 (+3) 8 (-1)10 (+0)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Gnome, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Jasper (40 gp).


Social Check DCs


John Kelsey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a pastel deerstalker hat and pastel clothes. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has worked as a Sculptor like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Impeccable. Flaws: Shy. Bonds: Poor, Job. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

John Kelsey, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 17 (+3)9 (-1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. His fierce violet eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. His divine abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: A rival would like him out of the picture; and he has money and likes to spend it

Ideals: Gifted. Bonds: Rich, Attractive, Nature, Immigrant, Criminal record. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Winterbourne, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Katherine Ridley, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. Her golden hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Katherine hails from a village terrorized by dire rats. Her mother was a soldier and died while she was still young. Katherine was left her mother's suit of armor and trained in its use and care. She struck the Body Guard job and began her own company from there.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Military, Job. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Katherine Ridley, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 7 (-2)9 (-1)
Skills Investigation +3, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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