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NPC Generator

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Advanced [show]


Miles Dumph, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by giants. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Poor, Attractive, Enemies, Immigrant, Job. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Miles Dumph, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 9 (-1)9 (-1)
Skills Deception +2, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Blue sapphire (1600 gp). Amber (50 gp). 1 Minor magic item.


Social Check DCs


Hadwisa Bradley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. She has golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Hadwisa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hadwisa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Hadwisa Bradley, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Herleva Bradly, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tan shirt with thin black vertical stripes and pastel pants, and is pretty ugly. She wears her chestnut hair down. She wears large thick round spectacles.

Personality: She is a hateful person. She taunts others and blames them for her problems. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ruler. She has drifted from career to career and currently works as a Ruler.

Motivation: To be a Shoemaker again; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Herleva Bradly, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Reynard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear yellow clothing when he does not wear armor. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Reynard grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Reynard Hallewell, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 4 (-3)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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