Eloise Thackeray, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears bulky red painted plate armor. She sports golden long hair. She wears a mask on her face.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Server business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After months of barely getting by, Eloise managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Gifted, Persistence. Bonds: Criminal record, Rich, Enemies. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Elven, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Egelina Payton, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears violet leather gloves, a violet jacket, and tight pants. She has no hair. Her eyes are brown and she is always smoking a pipe.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Shepherd, but she was a colossal failure. She has achieved small success as a Adventurer.
Motivation: She is unsatisfied with her job; and she is greedy
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp.
Emmeline Gyula, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely white suit with pastel socks and a vest with buckled shoes. She has wavy brown hair. She is very pretty but has cold, dead eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in the north to a Sculptor, Emmeline learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.
Motivation: To unite with her sister.
Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Moonstone (20 gp). Banded agate (16 gp). White opal (1600 gp).
Rosalind Cornish, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a violet vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her brown hair is thinning but still full. She has hazel eyes.
Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her first spouse was a Bricklayer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Bricklayer they were divorced and she won custody of their daughter. She worked as a Layabout, and she later adopted a second daughter.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Family, Enemies. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Star rose quartz (40 gp). Coral (140 gp).
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