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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Yvonne Blankley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. She wears her hair in dreadlocks. She is baby faced.

Personality: She is overprotective of those who hire her services. She does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a brothel owner, Yvonne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hasn't been sleeping well lately.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Guardian, Mentor. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Yvonne Blankley, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 12 (+1)11 (+0)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Brown-green garnet (70 gp). Eye agate (16 gp).


Social Check DCs


Reynard Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy auburn hair. This violet eyed westerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job.

Bonds: Poor, Attractive, Job, Adventurer, Mentor. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Reynard Lincoln, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a white armored body suit, with a simple brown line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist. Bonds: Slave, Attractive, Enemies. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

John Graham, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Red spinel (80 gp). Chalcedony (60 gp).


Social Check DCs


John Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green coat over a yellow low-cut shirt, and a broad hat upon his head. His white hair is matted, messy, and big. His eyes are a pleasant green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Barkeep in town.

History: Gifted from a young age, John studied abroad. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Barkeep.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

John Halsey, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 9 (-1)18 (+4)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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