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NPC Generator

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Advanced [show]


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Gifted, Logical. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Peter Marlee, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)17 (+3) 11 (+0)16 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant, Gnome, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rosalind Everly, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear violet clothing when she does not wear armor. Her moppish brown hair is in a traditional bowl cut. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Rosalind was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She has had some formal poetry training, and achieved minor success. She has dedicated herself to building a better village for her children.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Disciplined, Artistic. Bonds: Attractive, Adventurer, Poor. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Rosalind Everly, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Rock crystal (70 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). Hematite (8 gp). 1 Everburning torch. 5 Acid flasks. 1 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Tim Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears baggy violet pantaloons and a pastel scarf. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Tim Ainsworth, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue tunic with pastel highlights, and long black pants that bunch up around his shoes. He has a long blonde beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Born in the north to a Interpreter, Norman learned a great deal about his father's area of expertise. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and someone believes him a fraud

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Enemies. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Norman Hayden, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Deception +5, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Bloodstone (50 gp). Carnelian (50 gp). 1 Hourglass. 1 Good lock. 1 Hourglass. 1 Masterwork Thieves’ tools.


Social Check DCs

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