Aline Gresham, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, white cloak. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is harsh and unforgiving.
History: The child of a Banker, who enjoyed hunting, Aline was taken on many hunting expeditions. Her mother was a mechanic, and taught her how to fix just about anything. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc
Ideals: Athletic, Impeccable, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 6 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 4 (-3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Sarah Darlington, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her red hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She acts crazy and hedonistic. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Flaws: Hedonist, Shy. Bonds: Nature, Rich, Has a crush. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Violet garnet (800 gp).
Maynild Snape, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears professional attire. Her hair is black and curly. Her eyes are likewise brown.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She believes the world needs to unite to get rid of brigands once and for all.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Maynild took refuge in the old dungeon and found the beat up mace and armor she uses now. She has never given up on her writing dream.
Motivation: Many brigands want her driven away; and a deep hatred of brigands
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Enemies, Nature. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mary Weld, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her hair is cut close to her head. Her eyes are amber.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She is a Jackalwere in disguise. From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Greedy. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


