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NPC Generator

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Lvl.
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Advanced [show]


Isabella Kent, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears suspenders and blue workpants. Her shirt is violet, and she wears a heavy blue leather apron most of the time. Her auburn hair is drawn into a tight pony tail with a dagger scrunchie. She has violet eyes and a blue hat with a violet feather.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Religious, Family. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Isabella Kent, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: A roughly beaten golden orb (160 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Gilbert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries bastard swords. He keeps his long silver hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gilbert was raised in a hard working conservative environment. A gifted student he started as a Healer, but he got bored and became a Ploughman. He has worked as a Ploughman like his father before him.

Motivation: Further expansion of business.

Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Gilbert Brownrigg, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 8 (-1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. White pearl (90 gp). Eye agate (15 gp). Black pearl (600 gp). Aquamarine (600 gp).


Social Check DCs


Clerebold Barton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Shoemaker. His tied-back hair is red. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of illithids once and for all.

History: The child of a Jeweler, who enjoyed hunting, Clerebold was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Ideals: Joker, Gifted. Bonds: Job, Enemies, Nature. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Clerebold Barton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Roscoe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Guard. His chestnut hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Lance will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Lance was raised in a hard working conservative environment. His childhood dream was to be a Blacksmith, but he was a colossal failure. He struck the Guard job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Roscoe, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Azurite (8 gp). Tourmaline (100 gp).


Social Check DCs

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