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NPC Generator

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Advanced [show]


Raymond Lindsay, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. His red hair is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 6 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He left for the west, certain he would find work there.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Raymond Lindsay, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)4 (-3) 10 (+0)18 (+4)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Badger, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job, Slave. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Gerard Badger, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp. Aquamarine (1000 gp). Carnelian (80 gp). 1 Superior lock. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Emeny Livingstone, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears an entirely black suit with grey socks and a vest with buckled shoes. Her clothes are grease stained in places. Her red hair is braided into rings. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She takes great joy in being the best Barrister in town.

History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Shipwright, but she got bored and became a Barrister. She has worked as a Barrister like her father before her.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Addict, Selfish. Bonds: Poor, Immigrant, Job. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Emeny Livingstone, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Freshwater pearl (6 gp). Smoky quartz (20 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Wallace, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her golden hair in a pixie cut. Her thin eyebrows rest above her beady green eyes.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is a ruthless business woman, a trait she acquired from her father.

History: Born to a pair of adventurers, Sybil grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer, Nature. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sybil Wallace, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Magnifying glass. 1 Backpack. 1 Good lock.


Social Check DCs

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