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NPC Generator

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Lvl.
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Advanced [show]


Balimaar Chester, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a pastel shirt with thin blue vertical stripes and tan pants. His head has been shaved. His blue unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Disease, Lazy. Bonds: Immigrant. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Balimaar Chester, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Red spinel (100 gp).


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has a large black mantle and cape that has been intricately interwoven into his white robe. His hair is always cut to a buzz. His eyes are a pleasant brown.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a plains tribe. Cursed with unlife at a very young age, Peter has worked very hard to control his curse. He was granted druidic powers by his dying sister.

Motivation: To share knowledge with the world.

Ideals: Athletic, Gifted, Logical. Flaws: Disease. Bonds: Nature. Occupation: Sage

Voice: French accent

Attributes [hide]

Peter Blankley, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Brown-green garnet (150 gp). Blue quartz (7 gp). Amethyst (150 gp). Azurite (7 gp).


Social Check DCs


Miles Woods, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. As long as the job gets done he does not care how it got done.

History: Born in the east to a Shoemaker, Miles learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Woods, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Aquamarine (900 gp). Rhodochrosite (13 gp). Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Gresham, Female Human [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. Her gray eyes are slightly larger than normal.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is frequently practicing swordplay.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was always very intelligent and has formed a secret society of philosophers.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Military, Criminal record. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Anne Gresham, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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