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NPC Generator

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Advanced [show]


Eloise England, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a long, white, dusty cloak. With bright blonde hair. Her gray eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg

Flaws: Cynical, Forgetful. Bonds: Poor, Job, Religious. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Eloise England, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Iolite (40 gp). Sardonyx (40 gp). Deep green spinel (70 gp).


Social Check DCs


Ella Kent, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears many layers of old clothing at all times. Her golden hair is still thick. Her face is scarred and worn.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Detective business at a young age. A gifted student she started as a Soapmaker, but she got bored and became a Detective. She inherited the family business which she has now maintained for 6 years.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Professionalism, Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ella Kent, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp. Freshwater pearl (13 gp). Peridot (80 gp). Red-brown spinel (100 gp).


Social Check DCs


Jocelyn Graham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His tied-back hair is white. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Jocelyn was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's looking for his big break; and many gnolls want him driven away

Ideals: Persistence. Bonds: Attractive, Adventurer, Enemies. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Jocelyn Graham, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


Don Abram, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Abram, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)17 (+3) 8 (-1)12 (+1)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Moss agate (8 gp). Freshwater pearl (8 gp).


Social Check DCs

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