Percival Shirley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor, and he perpetually has his club ready. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Job, Poor. Occupation: Cook
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries with him a set of greatswords on his belt, each one with a amethyst on the hilt. His tied-back hair is red. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army
Ideals: Fighting. Bonds: Attractive, Nature, Immigrant, Military. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Infernal, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Aquamarine (900 gp). Fire opal (700 gp). Bloodstone (60 gp).
Mary Sutherland, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She usually wears her white robe and has her halberd always slung over her shoulder. Her moppish silver hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.
Personality: Mary is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered painting. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the west; and she has money and likes to spend it
Ideals: Extrovert, Philantrophist, Artistic. Flaws: Ugly. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 gp. Hematite (13 gp). Brown-green garnet (140 gp).
Beatrice Fawcett, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She tends to wear a large green jacket. She has moderate length red hair. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a poor family in the city she treasured whatever gifts she got. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a bellfounder and was forced into it by her family
Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Poor, Nature, Family. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


