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NPC Generator

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Advanced [show]


Oriel Kent, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'11" and is well dressed, but even with her fine clothing she looks run-down. Her brown hair is cut short with large spiked bangs in the front. Her eyes are gray and she is always smoking a pipe.

Personality: Oriel wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A strong sense of loyalty to Human people; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined. Flaws: Racist. Bonds: Religious, Rich, Criminal record. Occupation: Locksmith

Voice: Hissing voice

Attributes [hide]

Oriel Kent, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He has a very tight haircut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Addict, Antagonistic, Insane. Bonds: Adventurer. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Lindsay, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Gerard Bentham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His golden hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: He was always a brilliant, if unscrupulous mind. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Logical. Flaws: Disease, Insane, Addict. Bonds: Immigrant. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Gerard Bentham, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He typically wears green cloth garments or leather armor. He wears a colorful flower in his red hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Conrad will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He comes from a rich eastern family. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert, Persistence. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Conrad Dalton, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Aquamarine (1600 gp). Onyx (60 gp). Jasper (60 gp).


Social Check DCs

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