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NPC Generator

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Advanced [show]


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. He has styled his silver hair well, parting it to the left. His blue eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in dagger use. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Joker, Opinionated. Bonds: Nature, Enemies. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Bradshaw, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Bernard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tight fitting white shirt and pants, marred by beers. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: The child of a Stylist, who enjoyed hunting, Bernard was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Brownrigg, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Theobald Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the four houses of cards on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He wears his chestnut hair up. His eyes are likewise brown. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of giants once and for all.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Depressed. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Hackney, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +1, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Everard will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Everard was born on a far southern forest where he grew up under the tutelage of his father, an expert Brewer. He was granted arcane powers by his dying brother.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Extrovert, Joker, Gifted. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Everard Ridley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. Onyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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