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NPC Generator

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Advanced [show]


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: He was born at the edge of vast mountains. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kody's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Mori, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Disguise kit. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His white hair is heavily combed to the left. His hazel unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Family. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Deighton, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Alexandrite (400 gp). Blue sapphire (800 gp). Rhodochrosite (8 gp). Deep green spinel (60 gp).


Social Check DCs


Mary Carlton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She has styled her red hair well, parting it to the left. She is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a font of random trivia from the lore and stories she has discovered

History: Her mother raised her in a mountain cabin. Her childhood dream was to be a Herbalist, but she was a colossal failure. She became a Assassin soon after.

Motivation: She is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Logical. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Mary Carlton, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Shipley, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her golden hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her 11th year, her parents were killed by a goblins raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She wants revenge against goblins.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Shipley, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)16 (+3) 11 (+0)9 (-1)
Skills Medicine +3, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs

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