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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drogo Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He is portly but not overly obese. His tied-back hair is white. His skin is flawless and his green eyes scan people very quickly.

Personality: He is witty, but his monotone delivery comes off as unnerving Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Drogo Wordsworth, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)15 (+2) 8 (-1)9 (-1)
Skills Insight +2, Nature +5
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Bertram Holton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a halberd. His chestnut hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.

History: Bertram was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: A deep hatred of goblins; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Antagonistic, Selfish. Bonds: Family, Enemies. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Bertram Holton, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs


Nicholas Royal, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a grey cloak and cross-gartered green stockings. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Flattery will make him almost putty in your hands.

History: He was born in the north, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Nicholas Royal, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp.


Social Check DCs


Ermina Spaulding, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and has a large black mantle and cape that has been intricately interwoven into her green robe. Her golden hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born in the east, but her parents moved at a very young age to the west. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Philantrophist. Bonds: Criminal record, Immigrant. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Ermina Spaulding, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp. Blue quartz (6 gp). Deep blue spinel (400 gp). Banded agate (6 gp). Amethyst (140 gp).


Social Check DCs

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