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NPC Generator

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Advanced [show]


Yvonne Langley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'8". She is typically in her Ruler uniform, and her gloved hand is found clutching a monstrous two handed axe. Her brown hair is kept up in a ponytail inside a small hat. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: When she was but 5 years old her parents immigrated from the north. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 9 years.

Motivation: She has a crush on the local Dyer; and she's attracted to the pc

Flaws: Secretive. Bonds: Job, Enemies, Immigrant, Has a crush. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Yvonne Langley, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)16 (+3) 17 (+3)15 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs


Susannah Axton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a simple tan robe with green stripes complete with hood. She is an epitome of beauty. She keeps her silver hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her tongue was cut out and she uses sign language. Susannah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Sold as a small child to a wizard, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with lycanthropy at a very young age, Susannah has worked very hard to control her curse. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Flaws: Insane, Disease. Bonds: Attractive, Family, Mentor. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Susannah Axton, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp.


Social Check DCs


Charles Hayley, Male Human [Permalink]

Personal [hide]

Description: An older man who usually wears his black robe and has his ceremonial dagger always slung over his shoulder, he is not a threatening figure. His red hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Charles studied abroad. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a fisher again

Ideals: Joker, Gifted. Bonds: Enemies, Job. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Hayley, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 12 (+1)18 (+4)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Moreno, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'9" and wears a green costume with the symbols of luck on her torso. Her right leg appears badly burned and disfigured. She wears her golden hair up. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Anne's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Anne Moreno, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Chrysoprase (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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