Tim Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, grey shirt, and white tie. He carries with him a set of falchions on his belt, each one with a sapphire on the hilt. He is bald on top and has large golden tufts of hair around his ears. His thin eyebrows rest above his beady violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of southern immigrants he idolized his father. In his 13th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of goblins.
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Chrysoberyl (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Joan Home, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and tends to wear a large pastel jacket. Her silver hair is styled in orderly dreadlocks. Her blue eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She is lazy and tries to find solutions quickly.
History: Joan was raised in a hard working conservative environment. Joan was born on a far western plains where she grew up under the tutelage of her father, an expert Cartwright. She has drifted from career to career and currently works as a Cartwright.
Motivation: To end her boredom; and she is content
Flaws: Ugly, Impulsive, Lazy, Mundane. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Golden pearl (160 gp). Golden yellow topaz (1200 gp). Blue quartz (6 gp).
Gunter Budd, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears rags and sports a simple walking cane. He has a hunchback. He wears his brown hair up in a very large beehive style do. He has blue eyes and a black hat with a brown feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Guardian, Mentor, Nature. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 40000 cp. Malachite (12 gp). Violet garnet (600 gp).
Jane Gracey, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). Her brown hair is thinning but still full. She is baby faced.
Personality: She speaks before she thinks and is too direct. Jane enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jane took refuge in the old dungeon and found the beat up sai and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and to reunite with her absent father
Flaws: Impulsive, Hedonist, Disease, Insomniac. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (300 gp). Deep blue spinel (300 gp). Tourmaline (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!


