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NPC Generator

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Lvl.
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Advanced [show]


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting brown shirt and pants. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Eccentric and domineering, Odo will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 3 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he's attracted to the pc

Ideals: Athletic, Extrovert, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Odo Altham, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs


Justin Ramsey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His silver hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Justin embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Navigator. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Persistence, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Justin Ramsey, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Malachite (14 gp). Black star sapphire (1300 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears his auburn hair up. He has hazel eyes.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Mortician profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Shoemaker.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Opinionated, Impeccable. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Tim Marlee, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Bloodstone (70 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Anselm Harrington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green tunic with red highlights, and long violet pants that bunch up around his shoes. He has a black handlebar mustache and slicked back black hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the south, but his parents moved at a very young age to the west. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and marry his sister to traveling adventurers

Ideals: Philantrophist, Entrepeneur. Bonds: Family, Immigrant, Enemies. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Anselm Harrington, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 7 (-2)13 (+1)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Druidic, Auran, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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