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NPC Generator

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Advanced [show]


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His black hair is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his brown eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the south. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Pacifist. Bonds: Attractive, Criminal record, Poor. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Anselm Nash, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Persuasion +2, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Gold music box (1000 gp). Silver chalice with lapis lazuli gems (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Law, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has styled his silver hair well, parting it to the right. His blue eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: William hails from a village terrorized by gnolls. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud

Ideals: Disciplined. Bonds: Poor, Criminal record, Enemies, Family. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

William Law, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 7 (-2)10 (+0) 11 (+0)12 (+1)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Gerard Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and auburn. His eyes are violet and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out east to avoid the crime he committed. He was granted necromantic powers by his dying brother.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Gifted. Flaws: Ugly, Secretive. Bonds: Criminal record. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Gerard Yorke, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Golden yellow topaz (1200 gp). Lapis lazuli (11 gp).


Social Check DCs


Susannah Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She wears her brown hair down. Her eyes are blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She pushes her goals aggressively. She is also a coward if confronted.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Glassblower. She has set out to sabotage the competition.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job, Family. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Susannah Wordsworth, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Banded agate (16 gp). Rock crystal (70 gp). Carnelian (70 gp). Blue sapphire (600 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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