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NPC Generator

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Advanced [show]


Griselda Ashley, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a white costume with the symbols of the sun god on her torso. She has no hair. Her eyes, though not visible through her cowl, are brown.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she'd like to take her coworkers down a peg

Ideals: Justice, Gifted. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Griselda Ashley, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 7 (-2)16 (+3) 12 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Druidic, Giant
Attacks Melee +3 / 2d4+0, Ranged -1 / 2d4-4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp.


Social Check DCs


Ermina Law, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She wears silk and lounges about seductively, and her gloved hand is found clutching a morningstar. She wears a top hat to hide her balding. She has a dull look in her brown eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She takes great joy in being the best Map Maker in town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered dancing. She now owns her own business.

Motivation: Wants to raise her children well; and sabotage a competitor

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Ermina Law, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Hartford, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her tied-back hair is red. She wears an eyepatch.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of eastern immigrants she idolized her mother. Helen liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Sabotage a competitor; and she is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Criminal record, Job, Immigrant, Nature. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Helen Hartford, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Blackwood, Female Human [Permalink]

Personal [hide]

Description: She wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She carries a battered sickle and tarnished greatsword as well. She has wavy silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the west to a Body Guard, Ahlyssa learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Body Guard like her mother before her.

Motivation: Balancing her hectic life and new Body Guard responsibilities is difficult; and someone believes her a fraud

Ideals: Fighting, Joker, Logical. Bonds: Enemies, Job. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Ahlyssa Blackwood, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)15 (+2) 14 (+2)17 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Tanglefoot bags. 2 Alchemist’s fire. 1 Smokesticks. 3 Acid flasks.


Social Check DCs

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