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NPC Generator

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Advanced [show]


Trym Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. He has moderate length auburn hair. He has green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Joker, Justice. Bonds: Attractive, Poor, Family. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Trym Sharps, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his monstrous two handed axe ready. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Entrepeneur, Fighting. Flaws: Mundane. Bonds: Family, Rich. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Percival Kent, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)17 (+3) 13 (+1)18 (+4)
Skills Arcana +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Red-brown spinel (140 gp). Hematite (7 gp). Aquamarine (1100 gp). Fire opal (700 gp).


Social Check DCs


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He sports a long blonde beard, and similarly colored long hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with painting.

History: Anselm was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts.

Ideals: Artistic, Persistence. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Anselm Denholm, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp. Azurite (6 gp). Golden pearl (50 gp). Jasper (80 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Addict. Bonds: Criminal record, Adventurer, Military. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Raymond Shipley, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 18 (+4)9 (-1)
Skills Animal Handling +7, Stealth +4
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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