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NPC Generator

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Advanced [show]


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: Gerard was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Knight job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Joker. Bonds: Poor, Attractive, Job, Criminal record, Enemies. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Gerard Beitz, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)15 (+2) 10 (+0)17 (+3)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His blonde hair is cut short. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.

History: Born in the south to a Mason, Gunter learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Antagonistic, Impulsive. Bonds: Job, Debt, In love. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Gunter Marley, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. A roughly beaten golden orb (30 gp).


Social Check DCs


Aline Rutland, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a green and red robe with the hood down. She has a moderate pudge and is not very fit. She has red hair. Her eyes are brown and she is always smoking a pipe.

Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a small toy that she constantly fidgets with.

History: She was born in the west, but her parents moved at a very young age to the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's since become an addict/alcoholic.

Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and regain custody of her daughter

Flaws: Insane, Addict. Bonds: Immigrant, Nature, Family. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Aline Rutland, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Rich purple corundum (1400 gp). Amethyst (60 gp). Sardonyx (70 gp). 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs


Percival Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His golden hair is smooth and relatively long. His brown eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has never given up on his music dream.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Nature, Has a crush. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Percival Gracey, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Black star sapphire (700 gp). Jet (150 gp). Peridot (30 gp). Deep green spinel (150 gp). 1 Minor magic item.


Social Check DCs

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